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Devlog
Art by PerfectlyDisfigured!
September 05, 2024
by
Howling Angel Games
We’re happy to update Skulk’s page with new cover art and a banner by PerfectlyDisfigured ! We’ve tweaked some of the page colors to line with the piece...
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No Update this Friday
September 04, 2024
by
Howling Angel Games
Hi all, we wanted to let you know that Skulk will not be seeing a content update this Friday. Our development time is going toward a new project, which we will be happy to share in the future. Skulk i...
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Alpha v0.0.5
August 31, 2024
by
Howling Angel Games
#alpha, #update
Here’s the changes this week: Reduce rate at which the player regains HP. Create 1d6 exits per floor. Use spacebar input for menus. Only close text panels if spacebar detected. Add intro text to in-...
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Linux Hotfix
August 24, 2024
by
Howling Angel Games
#fix, #alpha
After reports of program failure with the Linux build, I’ve pushed a new version that includes the necessary soundfile dependency...
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August 23rd Alpha Release
August 23, 2024
by
Howling Angel Games
#release, #alpha
Another week, another Skulk Alpha release! Here’s a run-down of the changes from the last build: Traps no longer linger in memory after being triggered; They are deleted. On average, dungeon chamber...
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August 21st Development Updates
August 21, 2024
by
Howling Angel Games
Here’s what I worked on today: Mobs now aggress only if player is visible. As you descend the mine, floors will become smaller on average. Rooms correctly calculate their inner area. This fixes the...
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August 19th Development Updates
August 19, 2024
by
Howling Angel Games
#lost-tome, #progress
Linux Builds Hello gamers, I’m delivering to your brain a short message about today’s Skulk progress. First I configured the project so that when developing on my Windows machine I can use Windows...
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Alpha v0.0.3
August 17, 2024
by
Howling Angel Games
Skulk v0.0.3 Address some bugs that alpha players ran into: Start on floor 1, rather than 5. Fix crash when moving into a tile with a Trap on it...
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Skulk Alpha Release
August 17, 2024
by
Howling Angel Games
#release, #alpha
Skulk v0.0.1 Features Procedural dungeon generation. Melee/ranged combat. Food. Enemy pool varies as the player descends. Traps: Hunger. Teleport. In Development Ambush trap. Music. Variable dungeon g...
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Defining the Dungeon; How I Learned to Love Changing Numbers
August 01, 2024
by
Howling Angel Games
#development, #progress, #skulk
Hello Itch, welcome to the inaugural devlog for Skulk. We’re building a game in the spirit of traditional ASCII roguelikes. You’ll be tasked with delving deep below the earth in a desperate search...
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