August 23rd Alpha Release


Another week, another Skulk Alpha release! Here’s a run-down of the changes from the last build:

  • Traps no longer linger in memory after being triggered; They are deleted.
  • On average, dungeon chambers are larger.
    • Caverns will narrow as you descend.
  • Mobs will only path towards the player when in vision.
  • Fix improper calculation for room’s inner area causing placement bugs.
  • Add music from Jun!
  • Fix entities spawning within walls.
  • Added ‘Rise of the Red Moon’ to the game files for ease of access. Give it a read sometime.

I sincerely hope you all have fun with this build! I’m off for a weekend out of town, so I may not be responsive to comments until closer to Monday. Please feel free to leave feedback or suggestions on the game!

Files

skulk-win-alpha.zip 24 MB
Version 1 28 days ago
skulk-linux-alpha.zip 34 MB
Version 1 28 days ago
Rise of the Red Moon.txt 4.1 kB
28 days ago

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