August 23rd Alpha Release
Skulk » Devlog
Another week, another Skulk Alpha release! Here’s a run-down of the changes from the last build:
- Traps no longer linger in memory after being triggered; They are deleted.
- On average, dungeon chambers are larger.
- Caverns will narrow as you descend.
- Mobs will only path towards the player when in vision.
- Fix improper calculation for room’s inner area causing placement bugs.
- Add music from Jun!
- Fix entities spawning within walls.
- Added ‘Rise of the Red Moon’ to the game files for ease of access. Give it a read sometime.
I sincerely hope you all have fun with this build! I’m off for a weekend out of town, so I may not be responsive to comments until closer to Monday. Please feel free to leave feedback or suggestions on the game!
Files
skulk-win-alpha.zip 24 MB
Version 1 Aug 23, 2024
skulk-linux-alpha.zip 34 MB
Version 1 Aug 23, 2024
Rise of the Red Moon.txt 4.1 kB
Aug 23, 2024
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Skulk
A barebones traditional roguelike.
Status | In development |
Author | Howling Angel Games |
Genre | Role Playing |
Tags | ascii, Dungeon Crawler, Roguelike |
Languages | English |
More posts
- Art by PerfectlyDisfigured!Sep 05, 2024
- No Update this FridaySep 04, 2024
- Alpha v0.0.5Aug 31, 2024
- Linux HotfixAug 24, 2024
- August 21st Development UpdatesAug 21, 2024
- August 19th Development UpdatesAug 19, 2024
- Alpha v0.0.3Aug 17, 2024
- Skulk Alpha ReleaseAug 17, 2024
- Defining the Dungeon; How I Learned to Love Changing NumbersAug 01, 2024
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